10/7/2023 0 Comments Dwarf fortress butcher shop![]() A butcher will then take the job and walk up to the animal, lead it to the butcher's shop, then strike down the creature. Assuming you have enabled "Slaughter any marked animal" in your Standing orders, a Slaughter (Tame) job will be queued to the next available Butcher's Shop. ![]() To slaughter an animal, go to the u ( Creatures) screen, then the Pets/Livestock tab and click on to flag (or un-flag) for slaughtering. While both produce the same results (food and raw materials), they have distinctly different inputs - butchering is done on dead wild creatures (and takes a significant amount of time to perform), while slaughtering is done on live tame/trained creatures (and is instantaneous). The work of a butcher is divided into two distinct categories: slaughtering and butchering. 6.5 Extra Butcher Objects/NOMEAT, NOBONES etc.6 Detailed butchering yields calculations. ![]() Pastures can be easily depleted if the herd of animals on it is large enough in addition, having too many animals on a pasture at once will lead to fights, which can seriously maim and injure your livestock. ![]() Once in the pasture, the animals will munch on all the grass they need, as long as there is enough of it. To avoid wasting perfectly edible corpses, you need to change your standing orders ( ) the animals to be released onto the pasture, and your dwarves will haul the designated animals to it - this does not require any specific labor, and much like harvesting food, will be performed by all dwarves, even those with all hauling jobs disabled. Although multiple kills happen, hunters generally only return their quarry, or quit when they run out of bolts. Hunters are rather single-minded when hunting, they will ignore other animals besides their quarry, even if others are more easily attacked or less dangerous to do so against. Upon a successful kill the dwarf will return the kill, carrying the corpse back to the nearest butcher's shop to be torn apart, or the nearest refuse stockpile if no shop has been built yet. Hunting is a very outdoorsy activity, and will take your hunters well past where you can establish reasonable defenses in addition hunters will occasionally do stupid things that will get them maimed, such as hunting lions, or worse still, killed in grisly ways, such as attacking elephant families. An ambusher armed with a crossbow and a quiver full of bolts can and will attack these animals, cautiously approaching them ("ambushing", their speed and chances of not being noticed being dependent on their skill) before opening fire at their quarry with crossbow bolts. In all but the most inhospitable of places, there will be some running food wildlife frolicking in the biome. Elven caravans are interesting in that they often bring a small number of tame caged animals with them, which may be useful as pets (such as silvery gibbons) or for defense purposes (such as grizzly bears). You can only buy leather from human and dwarven caravans. It might be necessary that you request every type of leather at low priority in order to ensure the merchant comes back with a large quantity next year (they usually bring excessive amounts even if you don't). If you want to keep your leatherworkers constantly occupied, buying up caravans' (often vast) collections of leather is cheap way to get your fort clothed quickly. Note however that trading will never give you hair, horns, skulls, or bones in general. This doesn't necessarily mean that you need to buy one: If you happen to have a female, chances are that sooner rather than later it will meet a companion among the traders' many pack animals see breeding, below.Īs with most industry goods, you can purchase both animals and processed meat and leather from caravans, allowing you to vary your dwarves' diet without having to establish a meat industry proper. These can be butchered when needed, or be kept in the hopes that traders or immigrants will supply matching animals for breeding. You also get two random draft animals on embark for each wagon (usually one wagon with two draft animals). Note, though, that with the exception of cats, dogs and poultry, buying animals on embark is extremely expensive. Since you need only one male to breed, an example way to kick-start your meat industry is to embark you could embark with one bull and 3 cows. You can buy animals on embark, and doing so even allows you to chose from male and female animals. The basic units of the meat industry are its animals, and there are a number of methods to acquire said animals (note that the related fishing industry is its own matter).
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